Lesson 6: Echoes & Echolocation
Werklund School of Education
University of Calgary | Undergraduate Programs in Education
Lesson Overview
| Dates | March 2025 | Subject | Science (Sound) |
|---|---|---|---|
| Grade Level | Grade 2 | Length | 60 Minutes |
| Unit | Energy Exploration | Lesson # | 6 |
| Teacher | Lucas Johnson | ||
Identify Desired Results
Learner Outcomes
- Understand reflection of sound waves (echoes).
- Explain the basic principle of echolocation (using echoes to determine location).
- Recognize that reflected sound can be changed by distance and absorption.
Objective (Student-Friendly)
- I Know: Sound bounces off surfaces to make echoes.
- I Understand: Animals like bats and dolphins "see" with sound using echoes.
- I Can: Use my ears to find a target during the "Bat and Moth" game.
Assessment Strategies
Formative:
- Observe students using sound direction during the echolocation game.
- Ask: "How does a bat know if a moth is close or far away?" (Echo timing).
- Class discussion on why echoes are usually quieter than the first sound.
Differentiated Learning & Resources
Resources
- Blindfolds
- Large open space (Gym or cleared room)
- Audio clips of bats and Weddell seals
- Hard flat board (for echo demo)
Personalization
- Challenge: Add soft obstacles to the game to simulate sound absorption.
- Support: Provide sighted guides or reduce the playing area size.
- Engagement: Use fun animal calls like "Click-Click" or "Bat-Moth."
Lesson Sequence
1. Hook: Hearing the Bounce (2 min)
- Call out "Echo!" near a hard wall and then in the center of the room. Ask: "Did the sound bounce back? Why was it quieter the second time?" Introduce sound reflection.
2. Explicit Instruction (10 min)
- Reflection (Sound): Sound waves hitting hard, flat surfaces and bouncing back.
- Echo: The reflected wave you hear.
- Echolocation: Sending out sound and listening to the echo to find things. Mention Weddell seals and dolphins.
3. Activity: Bats & Moths Game (30 min)
- Setup: One "Bat" (blindfolded) and several "Moths" in a circle.
- The Hunt: The Bat calls "Bat!" and the Moths must reply "Moth!" immediately.
- The Discovery: The Bat must listen to the timing and direction of the replies to "catch" a moth.
- Safety: "Walk slowly with your hands out!"
4. Wrap-up and Reflection (15 min)
- Discussion: "How did you know where the moth was? Was it easier when they were close?" (Fast echo).
- Journal: "Draw a bat using sound to find its dinner."
Glossary
- Reflection (Sound): Sound bouncing off something.
- Echo: A sound wave that bounces back to you.
- Echolocation: Using echoes to find location and distance.
- Timing: How long it takes for the echo to return.